In a recent interview, EA Motives told Jade Raymond about the “Star Wars Battlefront 2” microtransactions and the future of AAA gaming. It brought Cloud Gaming and Streaming to mind.
With EA Motive, the former “Assassin’s Creed” and “Watch Dogs” producer Jade Raymond participated in the development of the sci-fi shooter “Star Wars Battlefront 2”. In cooperation with DICE, her young studio was responsible for the singleplayer. In a recent interview, however, Raymond has commented on the microtransactions that have significantly changed the future of the shooter and the industry as a whole.
“Well, I mean, the team worked really hard on the game and I have to say that you can get some big lessons from it and the DICE team has continued to work very hard,” said Raymond. “EA is a learning company, so we really focus on how we can improve and obviously do not make that kind of mistake again.”
Raymond also talked about the future of AAA gaming. Above all, she sees cloud gaming and streaming as the biggest factors in the change. “There are a lot of things that I think will continue to change the industry, I think in a drastic way, in the next few years, and one of those things is cloud gaming and streaming, from the creative perspective so many new possibilities in terms of how we reach people, what it means for the kinds of experiences we can create. […] ”
According to Raymond, one could use the cloud to simulate the real world and render everything with real physics. Instead of hundreds of AI characters, you could cast thousands of characters on the screen. This also applies to the number of players on a card. “I think the first people taking a risk and doing something else will have huge success, and I think we’ll start to see things we never thought possible,” Raymond concluded. Of course, the cost and the number of servers would still set some limits.