In recent weeks and months came on the rumor several times that raytracing could play a certain role in the upcoming consoles PS5 and Xbox Scarlett. A job advertisement from Sony gives the speculation tailwind.
While the announcements of the two new consoles PS5 and Xbox Scarlett are still to come, hard speculation is being made about the technical specifications and possibilities the hardware will offer.
A component of the new consoles could be the so-called raytracing technology. Already a few weeks ago, the “Metro” -makers of 4A Games emphasized that something like raytracing would be possible in the upcoming generation of consoles, as long as the hardware is powerful enough.
There are alternative ways in which this power-hungry feature can be implemented. At that time it was said:
“In terms of realizing raytracing on next-generation consoles, hardware does not have to be specifically based on RTX cores. These cores are not the only thing that matters in raytracing. “
There followed a few technical explanations that you can read about at Digital Foundry. Ultimately, the cores would have to be “numerous and fast enough” to perform something like raytracing. “In fact, any GPU running DX12 can run DXR because DXR is just an extension of DX12,” the company added.
PS5 with Raytracing?
In fact, Sony seems to do something with raytracing, as a recent job advertisement of the PS4 manufacturer suggests. We are looking for a Lead Graphics Engineer who knows best about this technology. The knowledge is not prescribed as a “must have”, but it would certainly be an advantage if the “modern GI / ray tracing techniques” were not new territory for the applicant.
Wanted is the new employee for the department “R & D West” in London. So it’s a studio that does research and development. The profile of this part of Sony reads as follows:
“R & D are PlayStation technology experts. We develop innovative technologies that extend the boundaries of gaming. And we’re helping game developers build the best games for PlayStation by creating a world-class SDK. “
That means that this department takes care of current and future technologies and should also deal with the PS5 and the expected features.
Polyphony Digital experiments with raytracing
Already a few weeks ago, we reported that Polyphony Digital is also experimenting with a real-time raytracing technology. The company was in a phase of “exploring opportunities” at that time.
Quite quickly came the reasonable suspicion that the technology will eventually come in a “Gran Turismo” game will be used – perhaps in “Gran Turismo 7” for the PS5. The technology can provide real-time calculated light reflections.