According to Tim Sweeney, developers of future AAA projects should consider integrating ray-tracing into their games, as the hardware performance required for this should be sufficient in the coming years.
Epic Games has unveiled a Raytracing demo based on the Unreal Engine as part of GDC 2018. She knew how to convince with realistic lighting effects and reflections. In a recent interview with MCVUK editors, Epic co-founder Tim Sweeney once again talked about the new technology, emphasizing that increasing hardware performance should help in the coming years, as well as real-time ray-tracing to be used in video games.
Especially in upcoming AAA productions, the developers should think about the implementation of ray tracing. “It turns out that ray-tracing at around 25 teraflops is the best way to render realistic-looking pixels, and the demo we produced in collaboration with ILMxLab was a first step in that direction and parts are rendered without ray-tracing, all shadows and reflections are ray-tracing, and like the movies, the games will adopt this technology. ”
Later, Sweeney said, “We’re seeing more and more ray-tracing in our scenes, and I think in ten years from now, the engines will only use ray-tracing, anyone who starts a Triple A project ‘should think about ray-tracing.’
According to the developer’s legend, it would be quite possible that the technology could be used to a greater extent in the next hardware generation. “It will not be on the smartphone in the near future, but the GPUs are evolving fast, so it could be two years from now to get the computing power you need in a single GPU. End hardware possible. “