In a recent interview, the director responsible Cory Barlog revealed that he wanted to implement the one-shot camera technology of the upcoming action adventure “God of War” already in the “Tomb Raider” reboot.
Next month, Sony Interactive Entertainment and Santa Monica Studio will bring the action-adventure “God of War” exclusively for the PlayStation 4 into global commerce. Over the course of yesterday, the developers had already emphasized that the whole adventure would be conjured up in a one-shot on the screen. Accordingly, there should be no load times, no camera changes and no cuts throughout the game.
In a recent interview with the Daily Star, director Cory Barlog has revealed that he wanted to put the one-shot into action in the 2013 Tomb Raider remake. At that time, Barlog had worked at Crystal Dynamics, but his idea was not implemented.
“I wanted to do the one-shot camera technique, and I suggested it to Crystal Dynamics when I worked on Tomb Raider and everyone said, ‘That’s crazy, we do not want to do that.'” Barlog explained. This ultimately contributed to his decision to return to Santa Monica Studio. He had already flirted with a goodbye and talked to people about new roles at Sony before he realized he could translate his vision into the new “God of War”.
Sony has given Barlog more confidence
According to him, Barlog gets a lot more creative support and trust from Sony so that he can implement crazier ideas, even if they are clearly different from the familiar patterns. Still, the road to one-shot in “God of War” was rocky and only recently did people understand why it’s important.
“I’ve had some ideas about the one-shot camera for a long time and you know, I’ve got a lot of resistance,” Barlog said. “In the beginning, I had to deal with everyone in the development team, and eventually, one by one, you win them for yourself, you show them something, you explain what it’s like, but honestly, I think that even then not convinced yet. ”
It also states, “Every month, everyone had a lot of free time, bugs had to be rebuilt, and while most people create content, they play the game more, and I get clues from various studio departments and animators and artists to the office come and say, ‘Okay, I understand it … Seeing the game as a whole makes sense, I understand why you wanted this thing.’ ”
“God of War” will be released exclusively for the PlayStation 4 on April 20, 2018. Then players can experience how Kratos’ latest adventure has been implemented.