In another interview, EA Motive’s general manager Jade Raymond commented on the innovations and their holy grail of video games. So she dreams of a social story game.
A few days ago we had already reported that Jade Raymond, General Manager of the Montréal-based studio EA Motive, had talked about the potential of cloud gaming and streaming in AAA gaming as well as microtransactions in “Star Wars Battlefront 2”. In another interview with USGamer, Raymond has now talked about the work on EA Motive’s new open-world action brand.
“We’re trying to innovate, we really want to create something new, so I do not think that what I talked about [AAA games] is what I’m currently seeing,” said Raymond. “But we’re creating a completely new brand and it will take a few years to make it, so if we started doing what we’re currently seeing, it probably will not look very cool at the time it appears. We would look boring! ”
Raymond explains that you should follow any current trends. why she builds a studio at EA Motive that has its own culture and can be creative and multi-layered by bringing together people from different backgrounds. This gives you different perspectives that ultimately lead to true innovation. “I think if you put together a team that’s just the same kind of people with the same background, then in three years you’ll end up with the Battle Royale clone number 20. That’s not what you want,” he said Raymond below. For this reason, you create a culture that is open to all ideas and that unlocks the passion of all those involved.
Stories should live on
However, Raymond also talked about story games and the future of this genre of single-player adventures. In their opinion, it could be the holy grail of gaming when cracking the formula for a social action adventure game. “They definitely are not dead. I love action-driven games, that’s pretty much what I started with, it’s what I’ve always played traditionally, I’m currently playing A Way Out, which is a very narrative game If you live the story and I’m a huge fan of Josef with Brothers, “said Raymond. “It’s also a narrative, action-driven game, but there’s no real voice, which is interesting.” Inside is another of these, and I think there’s so much to explore in terms of narrative games and new approaches to them. And I think it’s something that’s sort of the holy grail of the games. ”
According to Raymond, they have not yet figured out what a social, narrative game is or how a story can exist as a service. “I think if you think of them traditionally, then a story has a beginning, a middle, and an end, and when the story is finished, then the people who play for the story are done with it, I think it really exciting is how to create a story that is appealing and can live on. ”
More statements and explanations to the social action adventure can be found in the colleagues of USGamer.